that’s life A boardgame where everyone controls the same token
Group 19 1
Time Frame 4 members Tools Mar - May 22 Mihnea VELICA
Julien GUERNIGON
Tibila NASSA
Antoine MACREZ
Illustrator
Photoshop
InDesign
Tinkercad
First ideas
We wanted a game revolving around the theme of angels and demons, where we could follow the life of a human in his choices.

We also wanted to set up a system of players working towards a common goal, with impostors infiltrating from among them
The first version of our game was to be boardless, with cards forming a path that would award points to one of the two teams (angels or demons), making it easy to transport and set up
We quickly realized that the absence of a board would not only pose a problem for understanding how the game would unfold, but also for organization.

We therefore decided to start with a simple board, awarding bonuses to one team or the other depending on the vertical direction of the cards
Our first voting cards only served to choose a path and used a system of addition and colors
Finaly, we decided to sacrifice portability in favor of a board to simplify the scoring system:

From now on, points for each team will be randomly distributed on the board, and players will use voting cards to choose which path the pawn will take
Without a board
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pion 1
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Addition of the board
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We have also changed the voting cards to give a shape to the colors to make them easier to understand and read
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We've also added effect cards with bonuses and penalties for each team.
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Event cards
One of the most important changes we've made is the addition of event cards. These cards, with their rather powerful effects, add a great deal of randomness to the game, and prevent the winner from being determined too quickly.

This system also makes the game more dynamic by defining a "leader" for the turn.
Final art direction
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Final visual of role allocation cards
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Box visual
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Final visual of the board
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Final visual of the cards
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Our moodoard for the start of this protect
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